Explore economy and build overviews for the action role-playing game Path of Exile. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). Patch note: Simplified projectile returning. 00% Effectiveness of Added. PoE Planner - Updated Passive Trees for 3. 5% increased Projectile Speed This is a Support Gem. You can get +3 pierce from the tree for a few nodes. Mechanics. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. This straight up doubles your damage if you aren't already using Point Blank. Cost & Reservation Multiplier: 150%. Nemesis 3 WILL return in all of its glory. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. POE Anomalous Returning projectiles Wicker Man Spectre. 00 sec Can Store 1 Use(s) Cast Time: 1. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. This is with Wilma's, the stacks would get out of control. If a projectile lasts for an explicit duration like. . At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. It is similar to the effect of Mimi’s but with the reduced projectile damage. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. If you don’t have the first three and when your projectile hits an enemy it will return to you. If the return projectiles from this ring work the same way it could be insanely strong. Can Store 1 Use. Attack, Projectile, Chaos, Duration. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. . When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Returning Projectiles Support is a new Dexterity Support Gem. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Projectiles from Supported Skills Pierce all Targets while Returning. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Whereas in an open area like Sirus arena, the projectile returns in a short time. If we add an Awakened GMP to this, it gets added to the Projectiles per second, making it go from 4 Projectiles per second to 9. Enemies can be hit by multiple arrows from the same. Saw your build and tried it in SSF ruthless. Based on the description, it does support both spell and attack skill. 25*1. r/PathOfExileBuilds A chip A close button. If you used it with Split Arrow, for example, it. Adjustments made for more self-comfy. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). Supports projectile skills. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. It costs 2 Golden + 1 Amber Oil. This was made possible in 3. Considering that you usually have + Strike Range, that means that with optimal setup for the balls to hit the boss, they will bounce on the floor and then try to make their way back to you. Returning projectiles can hit the same enemy a second time, yes. Divergent. ago. 5% increased Projectile Damage This is a Support Gem. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Effectiveness of Added Damage: 240%. (25–35)% increased Projectile Damage. Divergent Lightning Trap. 21. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Corrupted No. Projectiles from Supported Skills Return to you. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Since TS is many small hits your shock is always gonna be low. The explosion of the. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Numbers will look weaker than the build realistically performs. "Projectiles from supported skills deal less damage" Sounds the same to. Wiki wiki. Return. . Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Missing the boss. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. It does not grant a bonus to your. Projectiles Return to you at end of flight. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. POE 3. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. 38 multiplier) -: 20% more attack time (x0. It does not grant a bonus to your character, but to skills in sockets connected to it. 50 sec Can Store 1 Use(s) Cast Time: 0. Now all effects that cause projectiles to return do so in any case that they can. Historic Quant/rarity WILL be reverted. Chain Support Supports projectile skills, and any other skills that chain. The Fireball projectiles trigger and randomly fly outwards. That's what I get for thinking about this at 4am. behind eyes gaming had video on this yesterday, you can check the example on exarch. Vaal Venom Gyre can be obtained by vaaling the gem. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Stay sane, Exile! Path of Exile 3. ago. This means that if a skill is. poe. iKneadDough • 5 mo. telehax • 9 yr. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. It does not grant a bonus to your. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. However, this is not its only feature. You normally need a 3rd target and more chains to gain more hits on a single target. 20 league, is now coming back as a. It does not grant a bonus to your. Yeah you could prob socket a support that does more damage per projectile reliably. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Path of Exile Wiki editing functions. Another good possibility is Shattering Steel or Splitting steel. . It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 3/7. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Cast Time: 1. It does not matter if the projectile is traveling "forwards" or is "returning". As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Requires Level 48. 98=4. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). its a good support for straight up damage (39% more). Cast Time: 1. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. Returning projectiles account for over a third of our total damage. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Supports projectile skills. Every lightning trap already invests in pierce. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Attack projectiles return to you from hitting final target. + (30–50) to Dexterity. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. On the way back set of fired projectiles still have the limitation of hitting the target once. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Boom! Doubled hits. 5% increased Projectile Speed This is a Support Gem. Now all effects that cause projectiles to return do so in any case that they can. ex main arrow flies 100 units, then forked. Need help, I'm running an EB Inquis battlemage variant. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Requires a Dagger or Claw. Or the other way around, you'll deal 50% less dmg overall. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 5% chance to cause Bleeding Supported. Wiki wiki. Now it's day2, how good actually is it? From. 22In this video I go over a potential use for the new Return Projectile Support that. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Returning Projectiles Support is a support gem which causes projectiles to re. The total distance for projectiles is 150 units. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. Level: 1–20. Cost & Reservation Multiplier: 150%. Returning Projectiles Support. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. A place to talk about POE builds, mechanics and interactions. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. Critical Strike Chance: 5. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 1. AFK trading WILL be added. Projectiles from Supported Skills Pierce all Targets while Returning. This is a major damage and quality of life improvement. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. The TL;DR is that you can never do more than 35. (PoE Trial of the Ancestors 3. Most sources of Returning were Final-Target-Returning. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. 1. Skill functions and interactions. With this guide, you should have a higher level. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. I can't tell if this is a bug and I can't tell if they know about it. Spark has been my favourite skill since its existence in PoE. 1Recipes. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Lightning Strike is the primary source of damage for this build. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Critical Strike Chance: 6. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Vicious Projectiles is a support gem. Server: PC, Xbox, PS. 22In this video I go over a potential use for the new Return Projectile Support that. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. I would never assume more than 10% on anything relevant. Over 20 new active skill gems WILL be added. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. The best you could do is shoot something like 5 projectiles and have a chance to. Hertzdonut2 is correct. 22 Important Details -::-Spoiler. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)? A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 22 that focuses on speed, explosion, and survivability. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. Tag: Support, Projectile. ) (Returning Projectiles is a new support gem in 3. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. 80 sec Critical Strike Chance: 5. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. Fork Support. Projectiles from Supported Skills Return to you. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. 1. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Thanks to this, I think it's the best single trap. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Requires a Dagger or Claw. Venom Gyre. Quality 23. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. 5% increased Projectile Damage This. Its possible that deadeye node that chains on ground hit would fall under the same conditions. With awakened fork allows for projectiles that have forked to fork again. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Get app. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. If the build is speculative (i. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. The build excels at clearing fast but also deals good single target damage. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. 23-July-2021 update: Originally recorded for 3. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. 00 sec. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. Only one projectile behavior can be applied each time a projectile hits a target. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. 39% more assuming the mob is stationary to hit with the return. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. Patch note: Simplified projectile returning. vengeant cascade is op in the current state. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Projectiles from Supported Skills Return to you. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Returning Projectiles Support Supports projectile skills. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I would imagine that other duration projectiles will work in a similar way. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Nimis changes for 3. Projectiles are fired in random directions. 3. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Spell Echo Support Supports spell skills, making them repeat when. 38 seconds to kill mino, 40. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). This is a Support Gem. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 217, almost 22% more damage. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. )Pinpoint Support. 22 that focuses on speed, explosion, and survivability. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Release to fire it, leaving spore pods in its. PoE Nimis: what it is. Jul 27, 2011 - Sept 30, 2018. l don't believe there are arrow skills that explode at the end of travel like. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. Edited: who on earth put B on the left. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. more damage. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. A place to talk about POE builds, mechanics and interactions. That's what I get for thinking about this at 4am. Only one projectile behavior can be applied each time a projectile hits a target. With sniper's mark splitted projectiles will also return. 22 PoE. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. When it collides with something it will shatter,. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Adjustments made for more self-comfy. With very little investment, that pretty much doubled most of attack projectile damage. Base duration is 12. 65 sec Critical Strike Chance: 6. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Effectiveness of Added Damage: 38–44%. Had to make a quick video with the new returning projectiles support, The anomalous version provides. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Reply. lunaticloser. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Jul 27, 2011 - Sept 30, 2018. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Trap, Critical, Spell, Projectile, Lightning. With this guide, you should have a higher level. Anomalous Faster Projectiles Support. A place to talk about POE builds, mechanics and interactions. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. With sniper's mark splitted projectiles will also return. Members Online. Our new best friend Returning Projectiles causes these arrows to return to us, hitting everything twice. Projectiles from Supported Skills Return to you from final. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. It does not grant a bonus to your character, but to skills in sockets. Therefore the way Nimis worked last league allowed the returning split projectiles to. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. The projectile returns to the original firer. Cast Time: 0. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. . MayTheMemesGuideThee. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Now it just returns to you for a distance that depends on proj speed. Anomalous Returning Projectiles Support, Returning Projectiles Support. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. Anomalous Faster Projectiles Support. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. This build uses i. After traveling a short distance the projectiles enter a second form. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. Requires a Dagger or Claw. 5m dps. The mode, introduced as the main theme of the 3. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos.